◈ AimRPG

Updates

July 9, 2026

Benchmark Arena, Collection Log & smoother play

  • Benchmark Arena — a brand-new competitive aim benchmark with its own tab. Play a fixed set of scenarios for one overall rank that measures pure aim, and it becomes your primary profile rank (your aim-training ranks move to a hover).
  • New Collection Log — browse every hunting monster by area to see which drops you've obtained, with per-monster drop counts, time played and drop rates on hover (even for drops you haven't found yet).
  • Made combat more RNG and RuneScape-like — enemy attacks now roll within a min/max damage range instead of a fixed hit (nothing hits harder than before).
  • Profile polish — your sidebar opens with a personal chip showing your avatar (click it to change your picture), plus a cleaner, always-visible rank badge.
  • Smoother gameplay — hunted down and eliminated the stutters and freezes that used to hit your first and mid-run rounds.
July 5, 2026

Player profiles, appeals & Steam

  • New public usernames — pick your own unique display name, separate from Discord.
  • Custom profile pictures.
  • Connect your Steam account to your profile.
  • Viscose and Voltaic benchmark ranks now displayed on your profile.
  • New ban appeal page — banned players can now appeal directly from the site.
  • Fixed the black 3D world on some GPUs — broader graphics-card support.
  • New settings: separate frame-rate caps for menus and when the window is unfocused.
  • Stronger cheat detection (hardware triggerbots, timing manipulation) with fewer false flags.
  • Tablet / absolute-pointer input is now blocked in ranked play.
  • Replay storage now only keeps your genuine personal-best run.
  • Clickable profile chip in the hub and a tidier online-player count.
  • Various stability and crash fixes.
  • Sent the Steam game application — the game has been submitted to Steam.
June 28, 2026

Wider GPU support, reworked replays & boss polish

  • Now runs on more GPUs — automatic fallback to a compatibility renderer when Vulkan isn't available.
  • Replays reworked — separate downloaded and personal-best folders, delete buttons, and your osu-style rank shown on each replay.
  • Replay viewer now plays the round's gameplay sound effects.
  • Higher-resolution replay recording.
  • Vile Siren boss polish.
  • Combos now survive a single miss.
  • Miss sound cue now plays in every click scenario.
  • Defenses against hardware cheats.
  • Fewer false anti-cheat flags on high-polling-rate mice.
  • Improved privacy — player account IDs are no longer exposed publicly.
  • Sharper profile avatars that update within about an hour.
  • Fixed window-close behavior (Alt-F4, the X, and Exit).
June 27, 2026

Anti-cheat overhaul, sharper replays & new content

  • Windows-only for now — the game refuses Linux/Wine at boot. This is temporary, until the open-source Linux version and server are released.
  • Massive client anti-cheat rework.
  • Server-side anti-cheat improvements.
  • Massive increase to replay sampling rate — far more precise recordings.
  • Smarter replay-analyzing anti-cheat.
  • Siren boss updates.
  • New external auto-updater tool.
  • New soundtracks and art.
June 23, 2026

Security finalized & replay upgrades

  • Finalized reverse-engineering protections and security.
  • New settings: custom hit-sound, customization, and camera/loading options.
  • Replays now show played time, FOV, and sensitivity.
  • A detailed replay-data display screen, plus cleaner replays.
June 23, 2026

Big update — security, forensics & polish

  • AimRPG is becoming a community project — gathering an art team to create epic cinematics, rather than being built by one person.
  • Massive anti-cheat & anti-reverse-engineering overhaul.
  • New replay forensics system.
  • Vile Siren boss reworked.
  • Improved input & aiming — more accurate sensitivity and FOV controls.
  • Small Smithing tweaks.
  • Frame-time stutter optimizations.
  • Tracking scenarios: an on-screen arrow now points to a target after it leaves the screen.
June 20, 2026

The site is live

  • Launched the public site at rpgaimgame.com.
  • Added the gameplay trailer to the home page.
  • Opened a Contribute page for people who want to help build the game.
  • Started this Updates page — game changes will be posted here from now on.